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On El Capitan, I couldn’t install mypaint because py27-protobuf failed until I manually installed curl. I’m even struggling a bit with the macports version. I’d love to try and help out with building but I think I would need some guidance to start out, I do have a bit of programming/compiling knowledge but very very basic. I used to build MyPaint on windows for myself using tumagonx’s build environment and even shared a few builds
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I’m New to the forum but was a member of the old forum and long time user of MyPaint. Description of the Problem - Just Need clear Instructions.
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Has anyone successfully ported the program, and could they please explain how one would make it usable on Mac, as advertised? So far I’ve gathered that you need to use developer runtimes like XCode or Wine somewhere in the process… but I’m not a developer, I’m just an artist, I don’t know anything about this stuff. There are no real directions on how I can get the App on my Apple computers. I totally support this fantastic program. Its clearly advertised that the program can be ported to a Mac platform and I really want to use this program with my Bamboo Tablet for my frame-by-frame animation projects. I’ve looked everywhere for a simple step-by-step explanation for how to get MyPaint on Mac.
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